AI Insights · Timothy · October 2024
Top 5 Horse Games on Android in Europe Q3 2024
Explore the performance of leading horse games on Android in Europe during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the European market for horse games on the Android platform showcased varied performance metrics across the top five applications. According to Sensor Tower data, these games demonstrated distinct trends in downloads, revenue, and weekly active users.
Rival Stars Horse Racing, developed by PIKPOK, saw a notable peak in revenue at the end of September, reaching approximately $25K. The download numbers surged mid-quarter, peaking at around 33K in the week of August 19. Weekly active users also showed a positive trajectory, growing from about 53K at the start of July to over 78K by the end of August before stabilizing around 62K in late September.
Star Stable Online from Star Stable Entertainment AB experienced an impressive increase in revenue, reaching nearly $23.8K in the last week of September. Downloads remained relatively stable, with a slight dip towards the end of the quarter, closing at approximately 14.6K. Weekly active users consistently hovered around the 180K mark, peaking at nearly 198K during early September.
Horse Riding Tales - Wild Pony by Foxie Ventures showed a steady stream of downloads, averaging around 24K weekly. Revenue varied, with a significant rise to $8.6K in the final week of September. The app maintained a robust level of weekly active users, peaking at 155K in late August before a slight decline to 141K by the end of the quarter.
Equestrian the Game, developed by Kavalri Games AB, had fluctuating revenue, with a peak of $5.6K in late August. Downloads showed a declining trend throughout the quarter, starting from around 7.6K and falling to approximately 5.2K by the end of September. Weekly active users saw a gradual decline from 51K to about 45K.
Lastly, Howrse - Horse Breeding Game by Ubisoft Entertainment experienced an increase in revenue, reaching $4K at the end of September. Downloads peaked early in September at 9.8K, followed by a decrease towards the end of the quarter. The game maintained a consistent base of weekly active users, peaking at 16.8K in early September before stabilizing around 11.7K.
For more in-depth insights and data on these applications, visit Sensor Tower.